Thoughts From Fallen Earth

Rock, Paper, Shotgun's Phill Cameron editorializes some thoughts on post-apocalyptic MMO Fallen Earth, now that it has been live for a couple of weeks.
Considering whether to recommend Fallen Earth is a challenge. It's a quagmire of good and bad ideas simultaneously enticing and daunting. Glancing at the icon on my desktop, I was constantly tempted to fire it up, but the thought of struggling to find my way through the minimap to actually pick up a quest stayed my hand more often than not. I did keep coming back and the sense of progression that came with just having a weapon that wasn't salvaged gardening equipment was interesting. As was finally being able to climb up onto a horse.

Fallen Earth has created something interesting in a world covered by a wasteland. The mutant animals that roam the arid fields are grotesque and intriguing, both novel and logical. To see the words '˜mutant chicken' above a 4 foot ball of tumor and feathers is both terrifying and hilarious. It's this gallows humour that runs throughout the game that makes it an interesting place to explore and play with. That you aren't handheld through the game is both a blessing and a curse, but it certainly makes you feel a bit more like you're a part of this world, rather than just one of many running around doing the same quests over and over.