Mass Effect 2 Previews

Sunday seems to be full of RPG-related news, as we've caught wind of three new previews for the second installment to BioWare's Mass Effect trilogy.

First in line is Gameolio:
Mass Effect 2 has also introduced an improved combat system with enemies AI being upgraded meaning they are hungrier to kill you. Additionally, your enemies will be tougher to bring down with the new realistic damage modelling, for example shoot them in the legs and they will continue to crawl after you and make you wonder why you just can't be friends. There will be more races to interact with, and also more worlds to find. Instead of some of the worlds that offered just the '˜analyze' option, we will now be able explore these planets. And before you ask, it is unknown if players can explore the planet Terra (Earth); we can only hope.

Then we have another at GamingBolt:
One of the major issues that I had with the gameplay of Mass Effect was the tedious inventory and weapon system. Holding the bumper buttons and than selecting the weapon or the inventory was a bit dodgy, but Bio ware have promised that in Mass Effect 2 the inventory system will be revamped. New game play features such as automatic health generation system, similar to what we see in first person shooters have been added. So its safe to assume that there will be no more health packs in the game. Also Mass Effect's main strength lies in the combat. Mass Effect 1 had a pretty decent combat system. It was pretty much similar to what we had in Gears of War, just pop and shoot out, Bioware have addressed those issues and have promised a much more enhanced and a better combat system. One of the earlier news about the game was that the players decisions in Mass Effect 1 will decide the plot of the sequel. Mass Effect 2 will read the saved files of Mass Effect 1, but how this will effect the plot is still unknown. Unfortunately none of the weapons, your armor and the credits will follow up.

Before we finish things off at GameInformer:
Firefights have a more natural flow thanks to the way BioWare streamlined the issuing of orders to allies. Your two party members are each assigned a direction on the d-pad, and pressing that direction sends the character to whatever location you're aiming at. If you're targeting an enemy instead, pressing the d-pad directs your ally to use a pre-determined ability on your foe. This mechanic allows you to position individual allies and use their powers without having combat grind to a halt by pulling up the command wheel.