Basilisk Games Interview

Linux Gaming News has cranked out a ten-question interview they did with Basilisk Games' Thomas Riegsecker about the company's goals and their turn-based RPG series, Eschalon.
Basilisk Games developing (Old-School cRPG's), can you explain what is (Old-School), are they just old cRPG games or is there something deeper that defines them? how they are different from other cRPG games such as Fallout 1-2 for example?

The term (old-school cRPG) is admittedly vague, but generally it refers to RPGs made prior to Diablo. Diablo was the first mainstream RPG that gave birth to the (Action RPG) genre, and showed the average gamer how fun it could be to play over a network with other people. We are creating the kind of RPG that came before Diablo, when RPGs were exclusively single-player, generally turn or phased-based, and more focused on stats and character management.

Old-school can also imply the open-ended game worlds found in Ultima and Might & Magic, which is something we strive to achieve as well. While some exceptions do exist, many contemporary RPGs have very liner designs and do not allow the player to freely explore the game world at will.

Damn you to hell, Diablo.