Disciples III: Renaissance Preview

Akella and .dat's Disciples III: Renaissance was also on hand at this year's GamesCom, so Hooked Gamers took the opportunity to check it out and decribe their findings in this preview.
Going into battle, one of the first thing you will notice are the ominous looking spots on the map, These sports are power nodes that can enhance the abilities of any unit that stands on them. Place the right unit on one of them and you can deliver massive carnage to your opponent or even multiple opponents if you have it hogged by something able to deliver splash damage or other types of damage that affect an area rather than a single unit.

In battle too, the unit animations are incredibly smooth. I was dumb smacked seeing the differences in movement between each of the factions. While humans move pretty much like a bunch of guys on a walk through the park, Elven units looked almost regal as they gracefully moved through the fields. Compared to human archers, who don't make a big fuss about the way they shoot their arrows, Elven archers look far more impressive as they kneel down and ready their bows to rain destruction upon their targets. The Legions of the Damned looked very intimidating, acting like a band of ruffians and trudging along without a care in the world. One particular unit, a bulky monster that appeared to be the lovechild of Skippy the Bush Kangaroo and Godzilla, carried its master along in its pouch and seemed to cause the ground to tremble with each step it took.