City of Heroes/Villains Issue 16 Developer Diary

Paragon Studios' Matt Miller discusses power customization in a new City of Heroes/Villains Issue 16 developer diary on Voodoo Extreme.
It's worth noting that date. Spring 2008. We've been working on the feature that long. When we told the players that it couldn't happen because it would take too long, we weren't kidding. In my address to the player community for the fourth anniversary (in April of 2008) I begged my bosses to let me announce the feature. Since we were never sure when it would be done, it was decided that the information should not be divulged. We had to sit on that for over a year until we were really, really sure when we could get it into the hands of the players.

When we showed the results off at the San Diego Comic-Con this past July we were blown away at how well received this (cosmetic) feature really was. Players were checking out all the different ways that powers looked under different color schemes. They played around with the (Bright) color palettes and (Dark) color palettes that some power sets offered, and were very happy to see some alternate animations for Super Strength and Martial Arts as well. Overall the feedback we received was overwhelmingly positive.