Might and Magic: Clash of Heroes Previews

A handful of new previews for Might and Magic: Clash of Heroes have surfaced, thanks to Ubisoft's "UbiNintendo" press event.

Kotaku:
Based on the pace of the tutorial and first missions, I'm pretty sure most players won't have trouble picking up the game's controls. However, based on the sheer number of units you can accumulate (way more than can actually be deployed in battle at one time) and the fact that there's local multiplayer versus, I think this is going to be a tough game to truly master. Exactly the kind of thing you'd look for in any game, even a handheld.

GameZone:
The combat in Clash of Heroes is a pretty unique take on turn-based RPG/strategy gaming. The game grid is divided into your units on the bottom screen and your opponent's units on the top screen. You're given a set of units, and you'll have to line up your matching units (going by unit type and color) in order to perform attacks or form a wall (defense).

Destructoid:
Clash of Heroes is going to be a very linear experience. You can only move one space at a time, from one node to another. As you move around, you'll encounter enemies and get transported to the traditional battle screen like most RPGs do. The enemy army is located on the top screen and your army is on the bottom screen. In order to attack, you'll have to line up soldiers of the same color. So if you want to attack, you'll need to line up three of the same colored units vertically. The same is done for defensive moves, only you'll line up units horizontally.

Joystiq:
The role-playing portions of the game play out on a world map with a pre-defined path. There are "nodes" along it and the player's party can be moved simply by touching these nodes with the stylus (the D-pad is also supported). We were advanced past much of the story exposition and straight into a couple of tutorial battles.

WiiNintendo:
Might & Magic Clash of Heroes has a very manga art style associated with it to fit into the DS RPG (style). Gameplay is linear in the same fashion as Puzzle Quest, so that you always know where to go and is more (casual) friendly. Your movement moves from waypoint to waypoint using the stylus or the D-Pad.