Mount & Blade: Warband Q&A

Mount & Blade producer Cem Cimenbicer took some time out of his day to answer several of Strategy Informer's questions about their upcoming Warband expansion pack.
Strategy Informer: There's a lot of realism in the physics and calculations in the game, which have been improved for the expansion. Can you tell us a bit more about that?

Cem Cimenbicer: Especially in combat there is very deep physics. For example in archery when you aim and shoot your arrow the speed of the projectile is calculated and the damage according to that is dealt to the enemy. If you're on top of a castle and you aim at the ground below the castle, you'll deal more damage than the ground units can give back to you. And when you swing your sword towards the enemy, their physical experience will be calculated together with the sword's physics and if they intersect with each other a hit will be counted otherwise a hit will not be counted. It's not like an arcade game in that way and also when you swing your sword, the speed and way you swing it is taken into account. If the swing is slow, damage will be very low. If you're mounted (on a horse) and riding at speed, then you'll definitely deal a lot more damage to people.