Fallout 3 The Pitt DLC Review

WorthPlaying seems to be pretty disappointed with Fallout 3's The Pitt DLC, as they've even compared it to Oblivion's Horse Armor plug-in. The score of 6.0/10 really doesn't match the text:
As much as it pains me to say it, if you buy The Pitt, then you are essentially giving Bethesda money for nothing. Sure, you get a few more hours of play time in a new city, but nothing here is more substantial or worthwhile than any of the dozens of side-quests included in the original game. Unless you've done absolutely everything else there is to do in the Fallout universe, then you've really got no need for this expansion. While Operation: Anchorage provided us with a gameplay curveball and Broken Steel is opting to supply not only an increase on the level cap but also the ability to continue playing the game past the final mission, The Pitt really gives us nothing but an auto ax. If you're willing to pay Bethesda's price for one new weapon (and don't be fooled, this thing is far from an uber-weapon), then by all means go right ahead, but The Pitt is just Fallout's version of horse armor.