Elven Legacy Developer Diary

Elven Legacy producer Max Bodrikov takes us through the game's development history in a new diary on Strategy Informer.
One of the first considerations when approaching Elven Legacy was the plot. We didn't want to simply repeat our previous efforts, and with a story following one race in particular, we were able to really focus in on a core set of characters and their histories. Since elves live for so long, we had plenty to work with in regards to providing for the heroes' ambitions and motivations. It's really the conclusion to a lot of stories that have long been in the making, and players get to live out the heroes' last grasps for glory. Not only will gamers get to see all of the events in some exciting cutscenes, but they will also get a little more of the history through bonus missions that are unlocked whenever they perform well - the culmination of events is really exciting.

We also improved the interface and introduced some new features. The introduction of new tactical capabilities was very important to us, because we wanted to make the combat more intense and varied while at the same time maintaining all of the elements that fans of hexagonal wargames enjoy. It wasn't easy trying to satisfy both the diehards and newcomers, but we hope players will find that we succeeded. We really needed to consider the abilities of the elven army carefully: just how much does it differ from a human or an orcish army, what unique capabilities do elves possess? Some things, such as experience for units, would obviously be implemented for the elves as well, but not everything was so easy. Despite elves having a long and rich history in the fantasy genre, the process of determining the type and strength of abilities was difficult. Some ideas went straight into the wastebasket while others were retained, with everything that remained polished and tested until we achieved a desirable result.