Fallout 3 The Pitt DLC Reviews

Two more reviews for Fallout 3's second DLC are now available, just in case you were waiting for Bethesda to fix it before making up your mind for a purchase.

Thunderbolt 7/10.
The Pitt may not have gotten off to a good start, but along the way it managed to redeem itself. It's still not particularly polished, however, as I experienced a couple of crashes and some audio glitches with character speech, but other than that this is a fairly solid expansion that captures what makes Fallout 3 so good. It still might be a bit pricey for some, considering its short length, but at least this time there are plenty of opportunities to extend the longevity and meet some new, interesting characters. Enter The Pitt if you dare.
Gamer 2.0 8/10.
Thankfully the weapons in The Pitt more than make up for its lack of longevity. Possibly the coolest new addition is the Auto Axe, a weapon made out of old car parts that spins blades in a circular motion. Nothing is more satisfying than just letting your Auto Axe rip apart enemies limb by limb and leaving nothing behind but a bloody pile of mess. If you are so inclined, you can try finding even more powerful versions of the Auto Axe, called The Mauler and Man Opener respectively, which can give you more AP points and blocking abilities as you fight. Other new weapons include The Infiltrator (which is like a silenced assault rifle), The Perforator (a more powerful assault rifle), and the Metal Blaster (which fires laser beams). All of these weapons are fun to use and add plenty of new depth to the game, but nothing at all compares to the sheer brutality and amusement of the Auto Axe, which we used roughly 80% of the time in The Pitt.