Fallout 3 The Pitt DLC Reviews

The first two reviews for Bethesda's second and recently relaunched DLC The Pitt have arrived. Eurogamer's review is a positive one at 8/10.
The joyful revelation once you get inside this mini-dystopia is how much more it falls into line with Fallout 3's better moments. Regardless of how you approach things, you lose all your gear shortly after the start, but it's a blessing in disguise. Rather than romp around armed to the teeth in your energy armour, blasting everything in sight with your plasma rifle, you're reduced to scavenging in your skimpy slave garb, without even a knife to your name. It's a refreshing change, and ensures that you're tackling the task at hand on a level pegging.

Upon your arrival it becomes apparent that the rapidly mutating slave population is desperate to turn the tables on its despotic ruler, Ashur, as well as find a cure for the condition that's causing many of them to turn into feral Trogs. Early on, a simple fetch-quest for steel ingots turns into a valuable scavenging exercise, with many of the weapons, ammo and armour items you've been stripped of scattered around the sprawling, multi-tiered factory complex. It's worth taking the time to explore, too, because before long you find yourself in several fight-to-the-death arena battles against a series of opponents. It goes without saying that coming prepared helps, but if, like me, you're already a level-20 character, none of it presents much of a challenge.
Multiplayer Report notes that it is not as good as Operation: Anchorage, giving it a 6.5/10.
It's tough to talk about the narrative issues without giving away spoilers. What I will say is that, you get two very distinct paths in which to complete this content, but I didn't want either. It feels like there was a third choice that was missing. I either had to be a kidnapper or a murderer. I wanted to be neither, but from the options I had, I didn't get that choice. My last conversation with Midea ended in ridiculous fashion and there was really no need for it to be that way. If we are to truly get to decide the fate of our friends and enemies how about some logical choices instead of the copout way of killing everyone? How many morality quests in Fallout 3 have ended with you choosing who to kill? Too many of them.

There's also a very badly missed opportunity with drama involving Ashun. He's the ruler of The Pitt and he actually ends up being a decent guy. Yet...he seems to have no problem enslaving people and letting his guards torture and beat them. What the heck is that about? This guy is working on a cure for their people and wants to free the slaves, yet, he lets this go on? Give me a break. The morale decisions I made were to help the people but my choices ended in a lot of slaves getting destroyed. It makes no sense.