Star Trek Online Developer Blog

Executive producer Craig Zinkievich blogs about focusing the experience for Star Trek Online on
Right off the bat, we decided that we didn't want to list all of the (standard) MMO features and then try to jam them into a Star Trek setting. The first meeting was us just listing all of the things that we, some as great fans, some as casual, and some who only had a rudimentary knowledge of Star Trek, expected to see or experience in the game.

What did the Universe require? What did the Universe want? Those were the things we wanted to shape into something that players could experience online. The whiteboards in the room filled very, very fast.

We made lists and lists of things that we thought needed to be in a Star Trek game. The races, the planets, the experiences, the ships, the gameplay, the different character roles all the stuff you can imagine.