The Top 7 Sadistic Moments in Games

After realizing that GamesRadar doesn't do much of anything except churn out new "top" lists, I noticed that Fable II at least scored a mention in their list of "sadistic moments in games."
Fable 2 prides itself on its consequence-heavy decisions. Will you be a Mr G Two-shoes, or become a corrupt, evil bastard who kills anyone who looks at him? Either way, by the time you reach the Tattered Spire, you'd better know exactly which one you are. You see, every time you choose the righteous path here, you'll lose loads of EXP. Do bad things and you'll keep your abilities, but you'll turn more and more evil with every act.

This includes starving prisoners (or giving them food) and being on the end of some S&M whippings ("Say 'thank you!'"). As for us, well, we did the good thing to start with. We helped out the prisoners, struck the Commandant with the sword. but then stabbed Bob to death. Well, it was taking too long, y'know?