Two Worlds: The Temptation Mini Q&A, Part Two

Reality Pump's Mirek Dymek has once again answered a few fan-submitted questions about Two Worlds: The Temptation on the game's official website.
Are you still working on graphic innovations or have you moved on to gameplay, quests, etc?

Even if our current stage of development is currently focused on game content like quests, magic systems and such, some of the team is always working on the graphics framework. We just finished the implementation of "Atmospheric Scattering" for example. This makes things like fog and tendrils of smoke look much more realistic.