Two Worlds: The Temptation Mini Q&A, Part One

Reality Pump's Mirek Dymek has taken the time to answer two fan-submitted questions about Two Worlds: The Temptation on the game's official website. Since they're so short, I'll quote both:
Q. Can you tell us anything up front about the system requirements?
A. Like every game at this stage of development, it's very difficult to make any kind of generally accurate statement about this... however, we do know of course that when "The Temptation" is released, a state-of-the-art PC will deliver the best results. We'll also make sure that players with older PC's will be able to make settings which will provide them with all the game enjoyment possible. In addition to DirectX 9 we also support DirectX 10.

Q. How will the new close combat tactics and attacks look?
A. Each class of hero will have 4 basic attacks available: Turning strike, Leaping strike, Counterstrike and Hacking attack. Active Parrying and Evasion are also available. And in addition to all this, each hero class can learn 4 special attacks - but we're still working on the details there. The effectiveness of the various attacks depends on the combat situation. The Counterstrike, for example, breaks through your opponent's parrying movements, but has a minimum effective range. Timing and well-thought out tactics are all-important there...