BioWare Blog: Medieval Fantasy Gaming, Part Two

BioWare's Ferret Baudoin continues his discussion of melding a realistic medieval setting with standard fantasy elements.
If you know there's a God(s), after-life, and that all clergy can perform miracles then enter the alien society again. I made a rule in my game to never give any definitive evidence that the divine exists. That's not to say there can't be miracles it's just that God can't come down and lecture people directly about the importance of dental hygiene. Not every priest should have an array of spells at his command, instead I modeled it after history. Those rare blessed souls that seemed to have a special connection to God. And their miracles were often subdued, and a skeptic could argue it was entirely bunk or outright lies. I wanted room in the game world for an atheist, and for him not to sound like a chump.

So miracles were incredibly rare, as was magic in general. But it's all out there. And the PCs were going to see a heck of a lot more of it than almost anybody else because that's what heroes do. Explore past the boundaries of the civilized world and experience true adventure.