Why Star Wars: The Old Republic is Better Than a KotOR III

Games Radar has conjured up six reasons why we should be happy that BioWare chose to develop a Star Wars: The Old Republic MMORPG rather than another single player Knights of the Old Republic sequel.
Choosing between classes is like choosing between KOTORs.

(You have a different story depending on what class you pick, and that class story is going to take you from the beginning to the end. It's not, '˜Level 10 hey, I got a Jedi quest!' It's the context and feel of your entire experience in the game, resulting in the most unique stories we've ever written.

In Baldur's Gate, we didn't know if you were a Druid, a Warrior or a Mage. We didn't know what your fantasy was, so we told a very classic story. Now, we know you are a Sith. You are training on Korriban and you were born in the Sith Empire; this is who you are and this is how society expects you to behave; here are your choices and here are your decisions. For all intents and purposes, when you choose Sith you are saying, '˜I want to play the Sith RPG.' Which gives us the ability to not only tell these specific stories, but to tell stories that never would have been told... especially when you get into the classes that we can't talk about today.

I would love to say that there was a quest that made sense for both Ben Kenobi and Darth Vader to do. We never found one. Not even one. So if you play this game as a Jedi, and then you play as a Sith, you will not see one piece of repeated story content. Not one quest, not one line. The contextualization is all important. If your fantasy is running around as Vader, you better feel like Vader all the time.)

...

The choices you make are final.

(You are going to make choices that change the entire direction of your story - just like in you did in every other BioWare game. What's the huge difference? Now, you're 60 hours into this huge RPG, there's this big, big decision and, being a BioWare player, you look for the save key. And you realize there is no save key. You're going to make this decision and that decision is going to stand. Just like real life. You can't take it back. You can't say, '˜Oh did I kill you? Sorry, reboot.' No. You've made your decision and the consequences are real.)

Convinced yet?