Sacred 2: Fallen Angel Review

The editors at Gameplayer have put together what I believe is the first English review of Sacred 2: Fallen Angel, giving the action RPG sequel a 7.5/10. Their conclusion:
And now comes the unfortunate part of the review where we talk about the stuff that holds Sacred 2 back from true greatness. Out of the box, you'll want to download around 500MB's worth of patches to fix several annoying bugs. Ranged combat is near useless against moving targets; unless they're standing still or charging at your character, you haven't a hope in hell of hitting them.

The friendly AI are questionable, with ranged attack comrades often running up to enemies to shoot at them point blank, or getting caught up with attacking the harmless trap on the floor. Enemy AI follows in the RPG tradition of being essentially non-existent, short of the obligatory '˜retreat if they're getting wailed on' move. There is a lack of a pause option, even in single-player, and the cameras limited Diablo-type view makes open world navigation frustrating at times. Targeting is problematic, and the game's occasional random refusal to hit targets right in front of you or choosing to attack an enemy other than the one you're clicking on detract from the combat experience.

Unfortunate drawbacks aside, Sacred 2 is still a game that warrants the attention of any RPG fan looking to experience a massive and immersive gaming world. The consistent humour of the game as well as the hours of gameplay that can be casually enjoyed cooperatively with friends makes Sacred 2 stand above the usual clone variety of fantasy RPG.