World of Warcraft vs. Warhammer Online Interview

A mini-controversy in the making as MTV Multiplayer happily pokes the dead bovine. First WoW game director Jeff Kaplan talks about WAR.
I asked Kaplan why he thought he and other Blizzard employees weren't allowed into the (Warhammer) beta. (That's a great question,) he said. (I'm always fascinated by betas in general and [non-disclosure agreements] and how tight-lipped they tend to be. It's Blizzard philosophy that if you're really confident in your game, then you have nothing to worry about. So I guess that would be my big take away from that.)
(...)
(My character is like level 13 right now, and I'm playing Destruction on a server that's imbalanced,) he said, referring to the factions in the game. He also said leveling his character has been going a bit slowly. (I'm at the point where I'm thinking about quitting because it feels like the best way to level up is in the battlegrounds,) he explained.

(But it takes me 30 to 45 minutes to get in the battleground queue. And then when I'm not in the queue, I'm trying to do the Public Quests. But I find that I'm either griefing other people in the Public Quests to try to get influence, or that there's just nobody there.) Kaplan said he'd switch servers but all his friends were on that server. (I just feel like we picked wrong, unknowingly.)
And then they asked EA Mythic's Mark Jacobs to respond.
Referring to Kaplan's mention of the 30-45 minute wait times for battlegrounds (called (Scenarios) in (Warhammer Online)), Jacobs said that (World of Warcraft) also had long queues just to get into the servers to play the game when it first launched in 2004.

Responding to the user interface similarities, Jacobs said that (World of Warcraft) wasn't the first game to feature customizable interfaces. While he credited them for polishing it, he also said that it should be pointed out that (World of Warcraft) learned from Sony Online's (EverQuest) and Mythic's (Dark Age of Camelot.)