Diablo III Preview

Another Diablo III hands-on impressions piece from BlizzCon comes in the form of a Eurogamer preview.
Perhaps the biggest focus of the new Diablo is its effort to tell its story through the environment. While cut-scenes still book-end significant segments, character interaction, scripted events, interactive scenery and drops play a far bigger role than before. Walk past a certain area and a man struggling to drag his beaten body out of a cellar will be pulled in, screaming; or eavesdrop on a conversation between a minion and his master, alerting you to a part of his plan and what lays ahead for you.

Diablo III also includes audio diaries, similar to those found in BioShock, that can be picked up throughout the world and add a layer of detail to the story that would otherwise go ignored in a block of text. Those I discovered while playing through the game revealed the back-story of the Skeleton King. Rather than a meaningless monster looking vaguely like Michael Jackson and from which I could steal loot (probably a single white rhinestone glove), I was given a fully fleshed-out character of a once-good king turned into an evil undead creature.