Ten Ton Hammer has conjured up some first impressions of Warhammer Online: Age of Reckoning, chalking the game up as a great cooperative and competitive experience - with a few reservations.
By all accounts, keep sieges seem to be a very enjoyable experience for everyone involved, but they seem to be limited to players that are at least level 20. The high-end RvR game still needs to mature quite a bit before any reviews should be issued, especially with the capital city attacks apparently being the highlight of the Warhammer Online experience.
After that, it's basically trying to get a grasp on whether many of the technical sort of issues of the Warhammer Online experience will be leveled out or not. Server queues and scenario wait times are of particular concern to players, but it's still incredibly early in the game's life span and a few more weeks of maturation are certainly in order.
For all intents and purposes, Warhammer Online looks to be an incredibly enjoyable game. Every player that I've talked to has been really impressed with the RvR experience, and almost every gamer wants to try their hand at multiple classes. If you can judge a game by the "buzz factor" alone, WAR would be winning awards left and right.