Fable II Interview, Part One

VideoGamer.com has published the first portion of a recent interview they conducted with Lionhead Studios' Peter Molyneux about Fable II, Fable II Pub Games, the PlayStation 3, and more.
VideoGamer.com: Specifically regarding what you said about the dog, that it can get a bit fractured sometimes. What did you mean by that exactly?

PM: I was probably talking about a build we had that wasn't completely finished. What I think I meant by that, and it's hard to remember, is that sometimes, when he was in development, and he doesn't do it now, but sometimes he could get slightly psychotic, shall I say? There was one time we had a bug and he would just be obsessed with anything that was evil and would literally follow evil people around the world to the ends of the earth. Obviously that's not what the dog's designed to do.

Now I look at him in the current build and I think he's pretty amazing. The only thing I would say about the dog is don't expect too much. What I mean by that is he's just a dog, man! He's not going to wag his tail at 300 miles per hour and fly through the air and save you from the dragon of doom, not that there is a dragon of doom. He's not going to be able to fart at supersonic speed. He's just a dog. As long as you don't expect too much from him then he's going to blow you away. People have actually said they're far more attached to the dog than they thought they would ever be. I spoke about it a lot. It was one of the first features I spoke about. And then I didn't speak about it at all for a while because I thought, oh my god, people are going to get too excited about the dog and they're going to think this is a game about dogs. And it's not. He's just there as a companion and he's there to give you something to care about. That's his real reason.