Fable II Interview

The Official Xbox Magazine has published an interview with Lionhead Studios' Peter Molyneux about Fable's weak points and how Fable II will improve upon them. Say what you want about the guy, but you have to appreciate this honesty:
So with the second game in the can now, you're satisfied with everything? There's nothing you'd add or change?

Um, there's low spots in the game and it's no one's fault that these low spots are there, it's just there's a lot to this game. You've got to remember that we're not building a corridor game here where you can say "right, in one hour fifteen minutes, someone's going see that light and we're going make that light like this."

I think the lip-sync is pretty bad, you know, the quality of the animation falls off, you know, quite a lot, I think the navigation can be a bit dodgy sometimes, I think the dog can... get a bit fractured sometimes. But those are sideline issues, you're not going care about those, they're technical issues, and I wish we'd had time to polish every single tiny second of the game.

But you don't want me to do that, you want an experience, and what I'm most happy with is the experience that people are getting when they play through this game. And the only people that have played through this game is the team that's worked on it, and they're the ones that normally turn round to me and say, "What the **** were you playing at!?" And they're the ones now in Fable 2 and everybody at Lionhead said Fable is different to any other game they've played before, it's a unique experience and it's better. The game is actually better than they thought it would be.