Fallout 3 Interviews

Product manager/Brand manager/VP of public relations Pete Hines talks to CVG about dealing with different standards of censorship.
He went on to explain: "In one place nudity is a big deal but violence is fine, and in another place drugs are a problem but nudity is fine.

"I guess that's the way of the world - not every country is the same. You're not aiming at one target, you're aiming at six different ones, worrying about how each one will feel about different things," he added.

But Hines insists that this doesn't effect initial development decisions. "We just go through and make the game that we want to make," he said. "We have our eyes wide open, mindful of the things that could be flagged up and how we're going to resolve them if that becomes a problem."
Platform Nation has an audio interview with Todd Howard and...well..uhm...
(...) We hear a lot of complaining about [switches to nasal, whiny tone] this isn't Fallout, man, you've changed our game, what do you...

[Todd interrupting] I don't think they use that tone of voice.

(...) Did that ever enter your mind: how are we going to not going to alienate the hardcore Fallout fans.

Well, we had a good idea of what we wanted to do with it, so we were pretty sure we were going to get it full bore. 'cause we knew we were going to make some changes that we thought would make a more fun game, but I think you take those risks and with anything - like Fallout - that has such a big following and is such a classic I think you have to be ready to get some of that. I think a lot of those people actually, if you read through some of the language they use, the things they care about are things we care about, making choices, being able to roleplay, talking to people and I think that because of the way the game is presented - it comes across as a big first person gorefest - that it gets lost that that stuff is in the game. You kind of just tell them that hey, look, we're big Fallout fans too, we didn't spend 4 years of our lives and millions and millions of dollars on this game because we want to fuck it up, right, we really like it, we wanted to make this game. The things people like about Fallout - we feel - are in it.
Professionalism, what's that? Good job on Howard not taking the bait from the journos and staying professional on this topic.