Too Human Reviews

Here comes another set of Too Human reviews for that extra nudge at the end. RPGFan really doesn't like it, giving it a 66%.
The graphics, while not bad, definitely aren't very impressive considering this is an Xbox 360 exclusive title. The highlights include the equipment models which look rather impressive, but the character models aren't very great and look like they needed more time. Some of the animations in both the gameplay and cutscenes are rather stiff as well. One thing I must say, though, is that no matter how many enemies were on screen (believe me, it can get hectic) the framerate never dropped. That's no small feat, and I commend Silicon Knights for building a solid engine on which to run the game.

Too Human is repetitive, unbalanced, and frustrating, made complete with an uninteresting story. However, if Silicon Knights improves upon all the things I mentioned in this review for their sequel, they are going to have a much better game on their hands, a game that I would gladly sign up for. Hopefully it doesn't take another 10 years.
Console Monster doesn't seem to have a rating but sums the game up as feeling "unfinished and broken".
Let me start with the control scheme. My main gripe with this is that the melee attacks are mapped to the right thumb-stick. The first problem with this is that there is no way to control the camera during the game. You let the game decide when to move the camera for you. I hate having no control over the camera, and I'm sure many other gamers agree with me. Especially when I get stuck against a wall and I am unable to see what the heck is going on, because my camera is pointing elsewhere. My second gripe is how unresponsive the right thumb-stick actually is. There are times when I will find Baldur flailing into thin air, instead of hitting the enemy stood directly in front of him. There are other times where Baldur will just stand in front of the enemy, while I push the thumb-stick towards the enemy while screaming at TV to do what I want it to. That, to me, signifies poor controls.