Too Human Interview

Official Xbox Magazine offers an interview with Too Human head man Denis Dyack, in which he offers an answer to criticism.
There was a demo for Too Human on Xbox Live not so long ago... did you look at the feedback and respond to it? What do you do? How do you address that type of feedback?

You can't. From a standpoint, we can address it in the future with downloadable content and in the sequels. But the feedback from the demo... we pretty much gold and mastered around the same time as the demo came out.

But one of the interesting things... it's funny because you look at it... I think we took for granted how innovative the game was. First of all, the demo got a tremendous amount of attention. We've had over a million downloads, the reception has been by and large extremely positive.

But what we're also seeing is for the people who don't like it, generally just don't get it. And it's because we've created something so innovative and different. It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard.

Once people understand it, you can almost see it click with them. Once they stop trying to fight the camera. As soon as you hear someone say the controls are really simple or the gameplay is not very deep, that's absolutely not true. Too Human is extremely, deceptively deep. Once that stuff clicks, those are the people that are going round telling ten other friends. I guess the word of mouth for Too Human is really going to carry it to ground now.

That's why we released a demo. We thought that was really our only chance. It was so different of a game but how different became clear with the demo. But the reception has been so positive and the interest has been so high, that we're feeling really good about where the game is trending towards.
Yip, whatever is the criticism, it is the result of people just not getting it, man.