City of Abandoned Ships Peek #3

RPG Vault's third "peek" feature for Akella and Seaward's pirate-themed RPG is now available, this time discussing the design of the game's cities.
The cities are one of the most important aspects of our game. They are places where the players can gather information, obtain quests, buy provisions and weapons, and hire officers and crew for their vessels. It's hard to say what percentage of the total playing time the average adventurer will spend within their confines, but visits to them will definitely happen quite often.

There are various settlements in the City of Abandoned Ships. Some are small towns, while other are considerably larger. And every single one has a variety of associated quests and mysteries. Typically, a major community has assorted buildings like a governor's mansion, a church, a shipyard, a port authority office, a store, a brothel and a bank. That's without counting the many residential buildings. All of these structures are open during the day, and the players can enter any of them. At night however, the citizens lock their doors, so only the tavern and the brothel are accessible. In addition, a number of the cities and their suburbs have dungeons and tunnels that the players will have to go down into at some point in the game.