Diablo 3 vs. Fallout 3: How to Make a Proper Sequel Part 2

Solivagant has moved over to BlizzardGuru to pen part two of his thoughts on Diablo III vs. Fallout 3.
I'll say Blizzard has an advantage when confronted with Bethesda in this issue. The Diablo series has more fans than Fallout, but since the lore was never one of the most important parts of the game, not many of them will counter Blizzard's changes to the lore, if they exist.

In the Fallout series, the story, the gameworld, is extremely important. In fact, several players keep stating that Bethesda is doing a good job because they're trying to maintain the storyline, the dialog and the humour of what came before. Trying doesn't mean succeeding.

The few tidbits and developer's journals that Bethesda has released have all let on that they aren't handling the material very well. The fans have all recognized several flaws, for instance, their decision to relocate a prominent faction from the series to a new area, when such a faction had little desire in expanding or relocating. Basically, it's the same mistake Fallout Tactics had.

I'll give them two things they got right, though: they chose an unused vault number, 101, and the teaser trailer itself felt true to the series. There was the wrecked city, the art deco statues, the old 50's song (they even used the same band, The Inkspots). It was too bad that by the end of the trailer everybody knew that the game would be a first person shooter / rpg. It had been rendered in the game engine.