Fallout 3 Interviews

Play.tm has an interview with some pretty good questions with Bethesda PR man Pete Hines. X-Play also offers some face time with Todd Howard.
What have you learned from Oblivion and how important a release was this, in relation to Fallout 3?

Every game we make always helps us learn how to make these types of games better. There are lots of things we're doing differently in terms of quests and gameplay balance based on our experiences with Oblivion, but also realize that Fallout 3 is a different game in terms of scope. There are fewer people living in this post-nuclear world, and so that change alone makes it a lot easier to give everything more depth and meaning that when you make a game like Oblivion that has so many more characters living in this one place, and all these big, thriving cities to account for.

Another one based on community feedback. Why a first-person perspective? Is this game going to be a first-person action title, first and foremost?

We simply felt that first-person was the best way to totally immerse the player in the world of Fallout. Not looking down on it from above, but getting you right in there where everything is big and real and in your face.

Fallout 3 is true to the Fallout series; it's an RPG. That doesn't mean that we don't spend a lot of time on the combat and making it as fun and as good as possible. Most people spend a lot of time in RPGs exploring around and killing things. We want to make that as much fun as it can be. But just because that's important to us doesn't mean that's all there is to the game.
Spotted on Blue's News.