City of Abandoned Ships Interview

There's little coverage out there for the upcoming (Q2-Q3 this year) Russian swashbuckling RPG City of Abandoned Ships, but RPGDot jumps in to offer an interview.
2) How did the game idea come into being? Are the dev team experienced in making this type of game?

We went into development sphere as game fans. We were so much into naval games that decided to work on modding the Pirates of the Caribbean (developed by Akella). We inserted so many tweaks and new twists that, eventually, our work looked more like a finished, polished non-commercial add-on to The Pirates of the Caribbean than just some separate modifications. We called it Sea Legend Returns. Akella liked what we finally got, and we embarked on a deal create something like what we did but more commercial. We thought it over very thoroughly it was our first initiative of that scope. We made up our mind to step in and embarked on developing the game based on the Storm 2.5 engine. So, we released a very successful title, Corsairs: Legend Returns. The City of Abandoned Ships is actually a finalized, polished and greatly improved (from the gameplay perspective) version of the previous game.