Depths of Peril Review

Gas Bandit Games has reviewed Depths of Peril, running off the same "graphics bad, otherwise good" mantra indie games tend to get. They give the game a B-.
The graphics and user interface, truthfully, are probably the game's only truly noteworthy shortcoming. Using a low poly 3D rendered isometric 3rd person view, the game strongly evokes memories of Diablo, Ultima Online, or other such tile-based old school titles which were common 10 or so years ago to render 2 dimensional worlds in 3 dimensions without having to worry about scaling sprite-based graphics. It seems a little anachronistic, given that the world is actually rendered with 3D models and therefore scales seamlessly and flawlessly, but this of course also conveys the added benefit that the game is not particularly overtaxing to your video hardware. This makes it a particularly suitable game for laptoppers, who usually are limited to the rudimentary Intel 3D chipsets which usually cannot handle the beefier games. However, it will also unfortunately cause some with multi-thousand dollar frankenputers to pass over the game because of the dated look and feel. It is worth noting, however, that unlike certain "newer looking" games, this one has full support for both standard and widescreen aspect ratios of any resolution.

It is nice, incidentally, to see a game that knows how to use Bloom processing without abusing it. You can safely leave Bloom turned on and enjoy the enhanced lighting without have to worry about getting blinded by every light source and reflective surface.
Spotted on Blue's News.