Age of Conan Clan of Conan Newsletter #10

The tenth issue of the Age of Conan "Clan of Conan" newsletter includes information about PvP siege warfare, the Darfari cannibal warriors, and more. This sounds a lot like what Shadowbane was striving for years ago:
Siege warfare was brought into Age of Conan: Hyborian Adventures because Funcom as developers wanted to give players that epic feeling of being part of a large-scale battle. We have all watched movies like Braveheart, 300, Kingdom of Heaven all these epic battle movies and we realized how amazing it would be to bring that into a massive online game. So we did, naturally.

If you ever open a Conan book or comic, you quickly realize that war rages across the ravaged surface of Hyboria. Conflicts are not so much an exception as it is a fact of life, not necessarily between the nations themselves, but often between factions residing within their troubled borders.

In Age of Conan: Hyborian Adventures player guilds will sooner or later end up in such conflicts with each other. Once a guild reaches a reasonable size and stature on a server, the opportunity to own a battlekeep will soon arise. But with only a limited number of battlekeeps per server allowed, guilds will have to war against each other in order to secure the power and fortune for themselves.