Age of Conan: Hyborian Adventures Q&A

MMORPG.com has kicked up a new developer Q&A feature for Funcom's Age of Conan: Hyborian Adventures, this time profiling quest designer Joel Bylos.
Q: How have things been progressing with Age of Conan? Have you enjoyed working on such a strong IP as Conan?

A: Age of Conan gets better every day. Every time I see a new version there is something to gawk at. An example is that today I drew my weapon. and I watched in amazement as my character gritted his teeth in preparation for combat. Sure, it isn't the kind of feature that makes or breaks a game, but all the pieces of the game have really started to come together.

As an IP, Conan is a blessing and a curse. A curse because there are so many iterations of Conan that have existed before this game and we can never be certain which side of Conan people have seen. Have potential players read the Howard stories, or have they only seen the movies? Are they fans of the comics, or perhaps they are into the pastiche novels? The IP is a blessing because of what it is, Conan. There are very few characters that resonate as strongly after a century in print as Conan does, and we're trying our hardest to do him justice. We hope that the fans will agree.