Peter Molyneux Interview

The editors at CVG were recently able to sit down with Lionhead Studios' Peter Molyneux for a quick Q&A about his time at Bullfrog, Lionhead's recent ten-year anniversary, the highly anticipated Fable 2, and more.
Q: Fable 2's obviously your main focus at the moment. Could you describe your position on the project, and a typical day shaping Albion?

A: Well my official position is design director and I head up a great team of designers on Fable 2. At the moment we're working on finalising the core mechanics, meaning we have ten sub teams who are working on areas of the game like levels, combat, GUI, positioning of quests etc. My job every day is to review the work each sub team has done so that we can get these core mechanics locked down and completed in the next few weeks, then we'll have plenty of time to refine and polish the game. Currently we're putting in 10-12 hour days.