BioShock Interview

The guys at Rock, Paper, Shotgun have published a great interview with BioShock lead designer Ken Levine about the many decisions that were made during the game's development. Shocking:
Q: The other thing about the Spiritual Sequel line is that I think it confuses people. I see lots of Shock 2 in there, sure. but I think it's closer to Shock 1, in many ways. Being based on the equipment rather than actual statistics - that it's more of a shooter with a lot of things piled on top.

A: Absolutely. It's funny, as when we were making Shock 2, any time there was any deviation from Shock 1 there was a lot of very angry people. And now people are forgetting that Shock 2 really added all those RPG elements and character growth stuff that wasn't in Shock 1, which was more of a clean FPS. There may be some more similarities, in that regard. And hey! I'm cool with that.