Gameplayer is offering up a three-page interview with BioShock senior designer Joe McDonagh about the work he's done on the game and what it's like to be an Australian game developer.
Q: What's it like working on a game where half the team is asleep (being that they are overseas) when you are awake? Or is it actually true that coders don't sleep?
A: Sleep is for wimps. It works incredibly well, which it shouldn't. When we get in at 8AM they're all finishing their working days there. It means we get to work on the game 24 7.