Fallout 3 E3 Reviews

In case you haven't yet read enough E3 previews of Fallout 3, there are two more available for your viewing pleasure. The first is at The Armchair Empire:
As rich as the environment appears to be, Bethesda hasn't skimped on the customization either (though the character creation stage was only talked about and not shown it sounds very organic in the way it's implemented). By way of the Pip-Boy 3000, all the skill stats and options are opened in one handy spot. The Pip-Boy 3000 also acts as a radio receiver and Rad Meter, which keeps track of your radiation levels; if it gets too high, by wandering into radioactive zones or drinking irradiated water, you'll start to suffer ill affects. But more importantly, Bethesda has infused it with a slight comedic edge to fray the depressing nature of a post apocalyptic world.

While the other is at GameZone:
While the world is level based, it is also using a (tethering system.) What that means is that if you are a level 1 character and enter a level 8 area, the area will be level 8 to you. But if you are a level 15 character (the level cap is 20, according to Bethesda) and enter that same level 8 area for the first time, it will move up and appear as a level 12 area. Whatever your level, once you enter a zone, the zone will be locked at that level. If your level 1 character runs through that level 8 zone, but you leave immediately and then come back to it as a level 15, it will still be a level 8 zone.