Fury Developer Journal

MMORPG.com has posted a new developer journal for Fury, in which lead designer Adam Carpenter tells us how the team is focusing on the game's competitive aspect.
In the past we've mentioned that Fury will launch with a large number of ladders. We've also mentioned that Fury's ladders will rank individuals, clans and even realms against each other. In order to really emphasize the ladder system and to recognize skilled players and clans, we've created two distinct categories of ladders. The first category is the qualitative ladders and these ladders focus primarily on player skill and by looking at the best performing games within a window of time. The second ladder category is quantitative and emphasizes a combination of skill and dedication. The real benefit of this separation is that the ability to recognize clans of all sizes. Tight knit, elite clans can focus on dominating the qualitative ladders. Massive uber guilds can work to dominate the quantitative ladders. Which ladders are going to be 'the most important'? Which will your peers look to as the ultimate definition of skill? That's entirely up to Fury's players to decide.