Camelot Grab Bag Q&A

In this week's Grab Bag Q&A for Dark Age of Camelot, EA Mythic's Richard Duffek answers questions about the game's new icons, joining the Dragon Army, and more.
Q: Can you give all of us some information about the new Dragonsworn items that have crept up on our crafting menus?

A: Dragonsworn items: Here's the skinny or rather (Everything you've ever wanted to know about Dragonsworn items. Well, just about everything.)

The Dragonsworn items have a bit of history associated with them.

Originally we had intended to keep them hidden until they were officially introduced through in-game methods. However, they eventually found their way onto Pendragon and were quickly discovered. At that point, we decided to allow them to remain visible since people had already started talking about them and we knew that some of the recipe components would be available in the near future.

Then the Dragonsworn broken weapons and armor pieces, ingredients for the new items, were placed on the new Dragonsworn camps with the intention to allow people a few extra weeks time to start gathering ingredients so the Dragonsworn camps wouldn't be over camped once the Dragon Manual was available.

The Dragon Manual will be available in a few weeks through questing. It is not a rare drop and is not currently anywhere in the game.

Additionally the Manual plus the other ingredients are set to be tradable so crafters don't have to quest for these items themselves in order to set up shop in producing Dragonsworn items.

As the recipe names indicate, the armor pieces are based on the existing 5th slot armors.

The weapons will have a 5th slot bonus associated with them though they will not be set up for multiple 5th slot choices. We currently plan for that 5th slot to be a 5 percent damage increase against all monster types. It will affect all monster types regardless of location (PvE zones vs RvR zones). Keep guards, lords, pets and monsters in the Frontiers will have the bonus affecting them. The bonus will not affect other players per se as in +5 percent against humanoids (i.e. players).

Finally, those nifty looking full helms you see on the Dragonsworn will be available for crafting as well. That's right, full helm looks for all armor types - cloth, chain, leather, plate, reinforced, scale, and studded leather. These will take the place of any circlet, wreath or other head gear typically found in other armor sets.

As an aside, since I know some people will be wondering, fancy code work was performed just for full helms. That unfortunately means that for those on Gaheris and Mordred, we're still not currently able to allow cross Realm helm wearing for normal helms.