Bethesda Softworks Interview

SPOnG is offering up a four-page interview with Bethesda's Pete Hines, discussing everything from why Morrowind didn't hit the PS2 to what kind of "jokes" we'll see in Fallout 3.
Q: Okay, let's move on to say a few things about Fallout 3 - firstly, give us your take on the history of the franchise?

A: Sure, Fallout was a series started back in the mid 1990s done out of Interplay in an RPG shop they had called Black Isle Studios. They were post-nuclear role playing games - so set in the United States after a nuclear war. and actually also in an alternate universe.

So it's like it's in a separate timeline - it's as if the world of the 1950s continued on a separate path to what they envisioned the future to be, as opposed to what we have come to know as the future. Then that all gets blown to hell and you come out of a vault several hundred years later to try and struggle to survive.