Gothic 3 Q&A

Aspyr's official Gothic 3 website has been updated with a general Q&A with executive producer Blaine Christine about the forthcoming third installment in the RPG series.
Q: It's been mentioned that the game world is a living, breathing world. What does that mean?

A: Gothic pioneered the idea of NPCs that react realistically to the player and the world around them with the first game in the series. Other games claim to have realistic AI that responds in a natural way to a player's actions, but few deliver on the promise as well as Gothic 3. Don't get me wrong of course this requires a large amount of scripting by the designers, so it is not like you have HAL 9000 on your hands, but the action and reaction system for Gothic is very sophisticated. As an example, in Gothic 3 you can choose to support one of three factions throughout your adventures. If you choose to support the human resistance fighting against the Orcs, you may decide to take on missions which have you fighting to clear the Orcs from an occupied city. Once you clear out the Orcs, the human resistance elements will move into the town from their encampments that were out in the wilderness before. Add this level of interaction to the individual schedule that each NPC performs on a daily basis and you truly feel as if the world around you is alive.