Neverwinter Nights 2 HQ has conducted an interview with Obsidian Entertainment's Chris Avellone, quizzing the RPG veteran about their upcoming Neverwinter Nights sequel.
Q: One of the most popular online modes of gameplay for NWN has been the Persistent World, despite the fact that the game was never designed for handling 30+ players. Can fans expect any change in the net code powering NWN2's online experience, or perhaps the NWServer to improve performance on larger servers?
A: Persistent worlds will be more limited in NWN2, as the module sizes are much, much larger than in the original game. While we are examining ways to make this work, we cannot guarantee we can reduce the sizes much more than they already are.