The Age of Decadence Interview, Part One

RPG Vault had the opportunity to chat with Iron Tower Studios' Vince D. Weller about the team's upcoming turn-based post-apocalyptic RPG, The Age of Decadence.
Q: In terms of the world in which the game takes place, how does it differ from those of other RPGs? Are there many locations, and how varied are they?

A: The Age of Decadence is set in a post-apocalyptic, low magic fantasy world, devastated by a war that lasted decades and set the world back by centuries. What once was a powerful empire is now a handful of crumbling towns. Instead of rebuilding, noble clans and guilds are fighting for power, looking not into the future, but into the past, where the secrets of the true power lie buried and forgotten, waiting to be rediscovered.

That's very different from many fantasy games, taking place in a "happyland" and featuring an epic struggle of good vs. evil. In our game, good and evil are very subjective concepts that usually depend on what side of a conflict you are on, so you'd have to decide for yourself what's good, what's bad, and whether or not being bad really feels good.

We have 22 locations showing the world in its post-apocalyptic "beauty", ranging from crudely repaired towns to buried arcane labs, outposts, digs, dried rivers, etc.