Guild Wars Factions Reviews

A couple more reviews for ArenaNet's recently released Guild Wars Factions surfaced over the weekend. The first is at Eurogamer with an overall score of 8/10:
There's still some basic things it lacks, most obviously a decent in-game auction house for trading items, and a better teaming system for locating people interested in grouping, but it does keep a count on how long you've been playing and after a long session pops up a "You've been playing for four hours. Take a break". It's the 'Why Don't You?' of online-RPGs, and we thoroughly applaud such things.

Did Guild Wars win? Did Guild Wars lose? I'm still not sure. All I know is Guild Wars remains Good.

And the second is at GameDaily with an overall score of 4/5:
This follow-up title to last year's Guild Wars brings fresh gameplay, two new professions, a new land to explore, and a ton of new skills. Factions successfully delivers solid gameplay and offers a ton of content to those who are familiar with Guild Wars and those who are new to the series. This is a stand-alone product, so players do not need the first game to enjoy this one. A few of the technical flaws still remain, like the overcrowded cities and outposts, making it somewhat difficult to form groups. Also, it's really easy for players to drop out of the game. Since the world is completely instanced, once a group member drops out or loses connection, they cannot get back into the mission. Additionally, the new factions based gameplay, which firmly integrates both role-playing and PvP elements practically demand that a player be part of a strong and powerful guild alliance in order to partake in elite missions. However, the lure of playing Cantha and experiencing this world, plus the challenge of playing as either the Assassin or Ritualist are plenty of incentive by themselves to enter the world of Factions.