WorthPlaying is next in line with a preview of Obsidian's Neverwinter Nights 2, which we assume is based on the recent pre-E3 demo shown at Atari's press event. Take a look:
As in KotOR2, conversation trees can now influence alignment as well as choosing to take or not take particular actions. Characters now have the ability to command other characters, including using NPCs to fight off enemies or solve puzzles. Combat system has been completely overhauled to reflect the new 3.5 D&D rules (in contrast to NWN's use of 3.0 rules) and introduce new mechanics like group attacks. Spellcasters can organize their spells into a convenient hotbar, so that the most useful and frequently-used spells are available at the click of a mouse button. Fighting classes will have a similar hotbar to help them organize their feats and other class abilities in the same fashion. Characters can eventually acquire their own fortresses, called Strongholds, which can be customized in the game.