Guild Wars Factions Q&A

GameSpot has published a two-page interview with ArenaNet's James Phinney and Eric Flannum, in which the designers reveal a few new pieces of information about the soon-to-be-released Guild Wars Factions. Check it out:
Q: Tell us a bit about Cantha, the new continent in the game. What do you like about it so far, and what are some cool locations that you've seen? And, in terms of size or content, how does it compare to the continent in the original game?

A: Cantha is divided into four primary regions. First, there are the more rural areas of Cantha. These areas tend to be very lush and green with lots of tall waving grass, rolling hills, and gently flowing streams. Second, there are the urban portions of Cantha. The city of Cantha is a massively overbuilt urban sprawl with dark alleyways, sewers, and rooftop areas. To the south of the city lie the Jade Sea and the Echovald Forest. The Jade Sea was at one time a massive body of water which was turned to solid jade by the death cry of Shiro Tagachi. Shiro's cry similarly altered the Echovald Forest, turning it into a massive petrified forest.

The thing I like the most about Cantha is how much variety there is. You can go from very peaceful light areas into some darker, more threatening environments in a short period of time. My favorite area of the game has to be the valley outside of Kaineng City, where the Echovald Forest, Jade Sea, and city areas all sort of meet and connect with one another. The contrast between the three areas is very striking.

In terms of size, Cantha is smaller than the area players saw in the original game; however, we make a lot better use of the space that we have. We have a much higher overall density of content per square foot in Cantha than in Tyria. In addition to the density of content, I think players will find a lot more variety in the types of quests and missions that they are able to undertake.