Frater Interview

RPGDot had the opportunity to chat with Rebelmind's Krzysztof Krawczyk about their 19th Century horror-themed action RPG, Frater. A snippet:
Q: Combat is the central gameplay plank of action/RPGs - can you detail the combat system? What have you implemented to keep combat interesting over the length of the game?

A: Indeed, the player will receive quite a support in terms of combat. We increased the number of items available in the game. We have applied the skills trees which will significantly affect combat. The player will also have Helpers at his disposal: a very strong and durable Golem as well as a very fast and shooting Neferkar. Additionally, every daemon the character seized is imprisoned and can be used in combat. Another new possibility is the ability to combine certain items which in return allows us to build weaponry sporting different features. A novum is the opportunity to combine any two items together.There are many elements affecting combat and providing joyful entertainment.