Horizons: Empire of Istaria Interview

GamersInfo.net has conducted an interview with Tulga Games' Jim Poole, in which the developer talks about his experience in the game industry and his time with Artifact Entertainment/Tulga Games working on Horizons: Empire of Istaria. An excerpt:
Q: You recently received a promotion to Live Events Coordinator. The Raids that have been occurring in game are completely your creation - including some of the animation effects. Can you explain what you created and your thinking behind the design?

A: Horizons is all about the forces of the Withered Aegis. I wanted to make something fun for the players that seemed like it wasn't just monsters spawning throughout the world by making them new and exciting and attacking different places so it seemed like their was strategy behind it. I also noticed that our players for the most part have an easy time with our current monsters in the game.

I wanted the event and raids to be entertaining but challenging and would help make people group to fight back the monsters. It's kind of funny. Players want to be killed if it is fun! I have seen multiple people say, "You know, I died but man was that a fun death" That's what I like to see and I hope to help make more of that happen.