Shadowbane Q&A

The Corporation has published a Q&A with Wolfpack's Sean "Ashen Temper" Dahlberg, in which they discuss the growth of Shadowbane over the years, the game's new server, and the present state of gameplay. Check it out:
Q: How well does the game engine support conflicts of WoW Battleground size?

A: Truth be told, a hard question to answer. Shadowbane and World of Warcraft are, by far, different games. In World of Warcraft's Battlegrounds, players are there for a primary objective (the secondary being getting Kills and Honor) and once that objective is reached, you jump back in queue and start over. In Shadowbane, the entire world is a battleground all the time. There are constant PvP opportunities and you don't have to wait in a queue to find someone to kill. Since neither the world nor any part of battle is instanced in Shadowbane, performance can degrade somewhat in much larger battles. As with any computer game, a lot of this is determined by the end-users computer. However, we have made immense changes with the server and client architecture since Shadowbane has been released, especially since our acquisition by Ubisoft. Server-crashes are practically non-existent and we have reduced client crashed by over 95%. While we do add features to help enhance the game play and fun factor of the game, our primary concern is always performance.