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Besides giving us a chance to try out Bishop's unique abilities, which are a smart game-centric interpretation of his energy-absorption powers, the play time let us check out the new item system, as well as the improved leveling mechanic. Having clocked in many an hour in the original game, we're very pleased with the greater number of unique items that randomly appear here. Better still is the improved leveling mechanic, which used to bring the action to a halt while you or a friend went into the character menu to distribute skill and stat points. This time out, while you'll still have the option to manually shift points, the game features a KOTOR-style auto-level function that will let you automatically assign points to keep the action going.
The second is at IGN PC:
Unlike in the first X-Men Legends in which the Mansion was the sole hub, in Legends II you'll experience multiple hubs across the world to keep out of danger. These breaks in the action will be far less cumbersome to navigate than in the original, says Activision, since the game points you toward who you need to speak to in order to pick up new quests and proceed to the next enemy-infested area.
And the third is at The Armchair Empire:
As with most comic-based games, there are high expectations as to which heroes and villains will be in the game to play as. Legends 2 is going for a blend of the most popular characters in the X-Men universe, allowing players to choose among the likes of Wolverine, Bishop, Cyclops, Magneto, Juggernaut, and a number of others as they make up their team.